The media and entertainment industry was valued at $1.81 trillion in 2016, and is expected to reach $2.14 trillion by 2020. Activities within this industry have grown over the last couple of years,
and now range from creating content for movies, TV and games, to delivering that content. This is increasingly performed via on-demand data networks rather than traditional over-the-air broadcasting, watched over high resolution displays that
enhance the overall viewing experience of the user, and even the latter is being delivered from the same storage repositories. Media production is also now prevalent in areas not traditionally
associated with this activity, such as training, museums, and education.
Thanks to this ever-expanding activity, there are many areas where content is being produced and distributed. There’s also a lot of competition for pieces of the pie, so companies working in the sector need to keep ahead of the technological curve, and ensure their workflow is as efficient as possible.
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